Choosing and Using Digital Games in the Classroom, authored by Katrin Becker, includes three sections: an overview about games, information about choosing the right games for the classroom, and using games in teaching and learning. Each chapter is downloadable and specific topics include digital game pedagogy, commercial off-the-shelf games, how to evaluate games for the classroom, how to design game-based pedagogy, and game based lessons.
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Choosing and Using Digital Games in the Classroom: A Practical Guide
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